As the eSports industry grows, it becomes attractive for financially motivated cybercriminals

Though cybercriminals have been targeting the gaming community since 2010, eSports players, gaming companies, sponsors and viewers will be more at risk over the coming years from data theft, ransomware, DDoS, hardware hacks and cybercrime-as-a-service, Trend Micro research reveals. The eSports industry has grown rapidly in popularity over recent years and is projected to reach $1.7B in revenue by 2021.

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